creativity & technologies

Loveless, A. (2002). Literature review in creativity, new technologies and learning. Retrieved September 21, 2013 from http://hal.archives-ouvertes.fr/docs/00/19/04/39/PDF/loveless-a-2002-r4.pdf

WHAT ARE THE POTENTIAL ROLES OF DIGITAL TECHNOLOGIES IN SUPPORTING CREATIVITY?
“The use of the term ICT is inadequate to describe the variety of technologies, settings and interventions through which new technologies have an impact on people’s lives. Digital technologies exhibit features of provisionality, interactivity, capacity, range, speed and automatic functions which enable users to do things that could not be done as effectively, or at all, using other tools.”

HOW MIGHT WE TEACH FOR CREATIVITY WITH DIGITAL TECHNOLOGIES?

” … characteristics of creative environments and teaching strategies which include:

  • awareness of the ways in which creativity is related to knowledge across the curriculum
  • opportunities for exploration and play with materials, information and ideas;
  • opportunities to take risks and make mistakes in a non-threatening atmosphere
  • opportunities for reflection, resourcefulness and resilience
  • flexibility in time and space for the different stages of creative activity
  • sensitivity to the values of education which underpin individual and local interest, commitment, potential and quality of life
  • teaching strategies which acknowledge ‘teaching for creativity’

HOW ARE PEOPLE USING DIGITAL TECHNOLOGIES CREATIVELY?

“… activities to support approaches to creativity and exploit the features of digital technologies in processes such as:

  • developing ideas: supporting imaginative conjecture, exploration and representation of ideas
  • making connections: supporting, challenging, informing and developing ideas by making connections with information, people, projects and resources
  • creating and making: engaging in making meanings though fashioning processes of capture, manipulation and transformation of media
  • collaboration: working with others in immediate and dynamic ways to
  • collaborate on outcomes and construct shared knowledge
  • communication and evaluation: publishing and communicating; outcomes for evaluation and critique from a range of audiences.